![]() To prevent fluid back-up, the player will need to ensure all output fluids are being consumed or stored somehow. As long as the heavy oil output is routed back into the refinery before being sent anywhere else, the refinery will be self-sustaining in terms of heavy oil, only requiring steam and coal to run. Once coal liquefaction is researched, the player can manufacture oil products anywhere without a need for crude oil: the player can set up an oil refinery to utilize coal liquefaction and use an assembling machine and barrels to manually insert a small amount of heavy oil into the system to initiate production. If the player has too much heavy oil, cracking it to light oil then making it into fuel is more efficient than making heavy oil into fuel directly. Solid fuel is most efficient when created from light oil.If you run your heavy oil pipe from the refineries past a lubricant-making chemical plant before sending it to the cracking chemical plants, you can be sure that the lubricant production will have priority over cracking.For examples on how to do this, see the circuit-network cookbook. The circuit network can be used to easily control how much fluid gets used for each recipe, to ensure that the player always has enough.This is useful if the player has an abundance of one product, but is lacking another (a common problem). Furthermore, both heavy oil and light oil can be cracked to the next lower type in a chemical plant (recipe above). The refinery will stop production of all products if one product output is full, so it should be ensured that the products are transported out of the refinery any products that cannot be used should be (temporarily) stored in a storage tank. ![]() The locations of these cannot be changed, only the entire machine can be rotated.Īdvanced oil processing and coal liquefaction produce multiple fluids: heavy oil, light oil and petroleum gas. Once it is set and "alt-mode" is active, the input and output locations and the expected fluids are shown. The oil refinery needs to have a recipe set (see above for available recipes). Pumpjacks produce a certain amount of Crude oil per second, shown on the right, at the bottom of the information panel.Ĭrude oil must be refined in an oil refinery. robot256 | features, bugfixes, improvements in 0.Pumpjacks need to be placed on top of the middle of the oil well, which is highlighted with a green box when the pumpjack is held.snouz | improved graphics and sound in 0.1.Ore silos and cranes for faster loading and unloading.(Old version) Xterminator Mod Spotlight.CanalBuilder | Dig canals, swim in shallow water.Auto Track Laying | Lay rails as you go - also works with waterways.Beautiful Bridge Railway | Rails that go on water.LTN - Logistic Train Network | Adds logistic ports.Expensive Landfill | Changes price of landfill.Landfill+ | You can remove placed landfill.Oil rig (to pump offshore oil), floating electric pole (transmit but doesn't distribute electricity), floating pump.Water ways (rails), port (train stop), buoy and chain-buoy (rail signals), retractable rail bridge (makes crossing rails and water ways possible).1 vehicle boat (SHIFT + ENTER to board).3 railed ships (tanker, cargo ship, small boat).Just like with rails, you place water ways, ports, signal buoys. Take advantage of offshore oil, and gain access to a personal boat vehicle. ![]() Create a network of ships, similar to trains, but slower, bulkier, with integrated engines, and on water.
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